![]() The illustration by Rolito, full of the then unnamed little eyeball creatures that would inspire Patapon. On a gut level, I felt drawn to them and told the company I was interested in his work. They were these simple characters, made only of circles, no ornamentation. I was completely taken aback! Loads of these alien little creatures that were basically just eyeballs waving spears around. They showed me a piece of work from an artist called Rolito which had done in Flash. One day, I was visiting the offices of Interlink Planning, who did overseas artist management including Rodney Greenblat of PaRappa the Rapper fame. Kotani: The first step on the road was when I saw a character design by Rolito, the French artist. Can you tell us about the process that led to its creation? Patapon was originally released for PSP in 2007. The Inspiration for Patapon Striking like a Bolt of Lightning Hiroyuki Kotani, Producer (left) and Sound Designer Kemmei Adachi (right) We interviewed producer Hiroyuki Kotani and Sound Designer Kemmei Adachi prior to the game’s release, where we discussed the sound design process, the secret identity of the theme song’s singer, and shed light on a whole load of the game’s secrets. 4K display requires PS4 Pro and compatible 4K display This hit series’ three games made their way into players’ hearts with their addictive blend of rhythmic drumming, strategic character development and troop composition, and of course, the characterful, lively little Patapons themselves.ĤK image captured on PS4 Pro. In order to reach the end of the earth and defeat the foes that stand in their way, the player commands their little guys to march, fight and much more, just by beating a drum rhythm. The googly-eyed Patapons march to the rhythm of the drum! First released in 2007 to worldwide critical acclaim, a remastered edition is out today on PlayStation 4.ĭescribed by its creators as “Command & Carnival”, Patapon is a mash-up of strategy, simulation and music game elements.
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